.

Texture artist, game artist, and 2d/3d designer from Orange County, California. Raised by wolves in the foothills of Mongolia, I once happened upon a snowy glen wherein was magicked an epic sword. The weapon was infused with an ancient power, and as I gingerly grasped the leather-wrapped hilt, the galaxy suddenly unfolded before my wide eyes until, at the cusp of ruin, when I was all but given to destruction, a single, piercing voice flashed fire into my very soul as it uttered within my heart: "Make art." So I do.

Available for freelance and full-time work!

resume...

Environment Artist, Disney Infinity - Disney Interactive (Avalanche Software) - (2011-Present)


On an art team of 3, I researched and developed the visual look, feel and game design language for the Toybox mode of DI | Developed the visual design and language of the Creativi-Toys system | Designed and built modular, player-driven world-building systems | Worked with 20+ Disney IPs | Produced presentation materials for Disney Corp executives and IP owners across Disney for approvals

proficient in



maya


adobe products


zbrush


traditional art


UDK



skills


  • 3d environment art

  • 2d hand-painted textures

  • realistic textures

  • high-res modeling

  • 2d illustration and graphic design


education


  • BFA in Animation and a double major in Russian Language at Brigham Young University.

  • Formal training in 2d and 3d design, 3d game art, traditional art and art history, drawing and rendering, tae kwon do martial arts,wilderness survival, archery



personal


  • Conversational and literary knowledge of the Russian language

  • Tae Kwon Do black belt

  • 2 years of voluntary humanitarian service in Eastern Ukraine

  • Lover of music, art, combinations of the two, good cinema, and great games

Character Art Intern, Everquest 2 - Sony Online Entertainment - (2010)


Designed and built cloaks for the in-game loot store | 1 of my cloaks generated more income through this store in its first weekend of sales than I was paid in wages all summer ($6000+) | Designed, concepted, and built a mob boss character for the ‘Velious’ EQ2 expansion.

3D Artist - Lime Marketing - (2011)


Produced art assets for medical iPad apps, including EyeDecide, AppStore’s Medical App of the year 2011.

recommendations...

"Worth Dayley is the best of the best. Hopefully we can hire him full-time before you do."

-Chad Liddell, Toybox Team Lead

"Worth excels at finding solutions, and you can always count on him to bring something new to the table."

-Reed Hawker, Artist

"He works well in a group environment and is always looking for better ways to do things. I value his input and impact. In my opinion, a rock star in the making."

-Joe Olson, Art Director

"Worth Dayley is professional and intelligent, with a great attitude and a mind for creative problem-solving. He is also fun to have around to participate in humorous conversations."

-Jason Scanlon, Level Designer

"Worth one-up’d that charlatan named Sampson. He cut his hair once last year and still maintained all faculties and full, creative powah!"

-Mike Lott, My Boss

"Worth is a talented artist and hard worker. He is consistent in his delivery of high quality and creative solutions. He designed and built most of the Infinity Toybox toys and numerous other art assets that have become fan favorites. He's never without a good idea."

-Jason Kim, Senior Concept Artist

"Worth is incredibly talented with a wide aray of mastered disciplines at his disposal. He is also a great pleasure to work with and a good friend. "

-Matthew Armstrong, Concept Artist