Environment Artist, Disney Infinity - Disney Interactive (Avalanche Software) - (2011-Present)
ToyBox team | worked on RnD team to develop visual look and feel for flagship Disney Interactive title | designed, modeled, created textures for modular, player-driven world-building system | developed based on world-famous Disney and Pixar intellectual properties and characters | produced assets specifically for presentations to Disney leadership including CEO Bob Iger and Disney/Pixar Chief Creative Officer John Lasseter |
proficient in
maya
adobe products
zbrush
traditional art
UDK
skills
3d environment art
2d hand-painted textures
realistic textures
high-res modeling
2d illustration and graphic design
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education
BFA in Animation and a double major in Russian Language at Brigham Young University.
Formal training in 2d and 3d design, 3d game art, traditional art and art history, drawing and rendering, tae kwon do martial arts,wilderness survival, archery
personal
Conversational and literary knowledge of the Russian language
Tae Kwon Do black belt
Eagle Scout
2 years of voluntary humanitarian service in Eastern Ukraine
Lover of music, art, combinations of the two, good cinema, and great games
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3D Artist - Lime Marketing - (2011)
designed, built, and rendered shaders in Mental Ray | worked on art assets for medical iPad apps, including EyeDecide, AppStore's Medical App of the Year 2011 | designed characters for a promotional iPad game | asset model cleanup, uv mapping, and shading in maya |