I am a game artist and 2d/3d designer from Orange County, California. I studied art and the Russian language at Brigham Young University in Provo, Utah. I'm fascinated with the many ways and reasons humans communicate their ideas, and often drive my loved-ones crazy with analysis of the various media around me.


Available for freelance and full-time work!

resume...

Undergrad Associate Environment Artist, Unannounced Title - Disney Interactive (Avalanche Software) - (2011-Present)


on a team of 6, worked directly with game designers, concept artists, art director, and other 3d artists | influential in the visual direction and game design of the core gameplay mode of an upcoming, unannounced Disney core initiative | collaborated with others to design and build numerous environment assets, their textures, and their eventual gameplay

proficient in



maya


adobe products


zbrush


traditional art



experience in



UDK


3d coat


marmoset


education


  • Candidate for graduation in Animation and Russian Language at Brigham Young University.

  • Formal training in 2d and 3d design, 3d game art, traditional art and art history, drawing and rendering, tae kwon do martial arts,wilderness survival, archery



personal


  • Conversational and literary knowledge of the Russian language

  • Tae Kwon Do black belt

  • Eagle Scout

  • 2 years of voluntary humanitarian service in Eastern Ukraine

  • Lover of music, art, combinations of the two, good cinema, and great games

Character Art Intern, Everquest 2 - Sony Online Entertainment - (2010)


designed, concepted, and built a mob boss character for the 'Velious' EQ2 expansion | designed and built player-wearable cloaks for the in-game loot store | 1 of my cloaks generated more income through this store in its first weekend than I was paid in wages all summer | designed and built a player-wearable cloak that was given out as unique loot to attendees at SOE's annual fan convention | worked on a small character art team of 6 people to create content for one of the most popular MMO games of all time | worked with in-house tools and pipelines

3D Artist - Lime Marketing - (2011)


designed, built, and rendered shaders in Mental Ray | worked on art assets for medical iPad apps, including EyeDecide, AppStore's Medical App of the Year 2011 | designed characters for a promotional iPad game | asset model cleanup, uv mapping, and shading in maya